Lights, camera, computer, action: how digital technology is transforming film, tv, and gaming
Short course via University of York and Future Learn – a list of links accessed during September 2022.
History of the motion picture.
Story telling, Chris Crawford.
Chris Crawford book, sample pages
Open source tool for telling non-linear stories
Physics history, invention of the first video game.
[Just came across this via Steve Meyfroidts: DALL·E: Creating Images from Text (openai.com). Signed up to the waiting list.
Stable Diffusion – a Hugging Face Space by stabilityai AI generated art. Made this site’s logo using text including ‘orange cat in a space suit dancing on a dustbin in the style of Chagall’.
Dream Studio by Stable Diffusion
https://www.claude-monet.com/waterlilies.jsp
New Atlas – furniture in a room.
Fiducial markers are, I think, at the core of the Artivive app. https://en.wikipedia.org/wiki/Fiducial_marker
Screen clipping above taken: 15/09/2022 14:51
Regolini Galassi tomb reconstruction.
The Making of the Battle of Bannockburn New Visitor Centre
Digital creativity week York university 2018.
Ancient cave art – Guardian article.
Restoration of Egyptian tomb paintings – Mail-on-on-line article.
Case study, Carrickfergus castle.
Mixed reality (XR) in museums.
What Mont-Saint-Michel looks like through HoloLens | Today in Technology | Ep. 3
This is interesting – holographic peek into an ancient building.
“Interestingly, as XR technologies advance, and become more accessible to and symbolic of large, modern cultural institutions they are also being used, with equal impact, as tools of protest against those same institutions. In New York, a group of digital artists created the “Hello, we’re from the internet” AR App. This scrambled or replaced Jackson Pollock’s paintings in the Museum of Modern Art with their own work in order to highlight what they saw as elitism and exclusion in the art world.”
“But with tools like Apple’s AR kit and Google’s ARCore have made it easier than ever for developers to build and distribute AR apps, and that newfound accessibility is raising a host of new questions for the art world. Who owns virtual space, and what recourse does a museum have if an outside party “trespasses” on its virtual space? Moreover, is it even in a museum’s best interest to retaliate against unauthorized virtual augmentations—or should they be embraced as a new, if uninvited, tool for visitor engagement?”
From Wired April 2018.
<a href=”http://FutureLearn link to digital technology and film/tv/gaming.
This [above] is a cross between an ad for the company that made it and enforced fight amongst groups of visitors who suddenly find themselves on the English or the Scots side of the battle.
Text-to-image looks like death to illustrator industry.
This AI painting won a prize and everyone was upset about it.
Also, green screen for actors, House of the Dragon.
This is one of my own paintings animated in Mug Life. First attempt in the process of familiarisation then subversion away from the obvious. It needs a face though, a cabbage won’t do, but there are plenty of pose points that seem amenable to being pulled around.
This may become a resource post, so I’ll probably update it rather than adding more posts. Assuming I remember that’s what I decided.
SCH September 2022
Featured image is AI text-to-image using the words cat disentangling a Higgs-Boson in a shower.